عنوان مقاله [English]
Video games are among the new media that due to their interdisciplinary nature can not be explained only by the theories of ancient communications and media. This article, by passing the conventional theories of communication to draw a framework for analyzing the theoretical foundations that will act based videogames. This article is descriptive-analytic method for this purpose videogames in the form of 'bridge' Mtm notice, and using an approach that video games as an educational resource and a medium for the transmission of culture considers the claim is, in videogames , especially in the genre of political and strategic, using the "hyperreal production" as Baudrillard believes, is produced counterfeit version of reality that is the real version and the help of symbols and simulations that are used in Alternate reality Games is, in a way that sometimes there is no original in the real world that can be referred to that game. The "manufacture of consent" Herman and Chomsky, as well as the ideological apparatus of the game helps to create a hyperreal.